Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.SwitchPowerToughnessSourceEffect


        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(7);

        this.addAbility(new AttacksTriggeredAbility(new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), false));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(4);

        this.addAbility(ShroudAbility.getInstance());
        this.addAbility(new LandfallAbility(new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), true));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(3);

        // Discard a card: Switch Aquamoeba's power and toughness until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), new DiscardCardCost()));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(4);

        // {UR}: Switch Crag Puca's power and toughness until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), new ManaCostsImpl("{U/R}")));
       
    }
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        this.power = new MageInt(1);
        this.toughness = new MageInt(4);

        // {3}: Switch Myr Quadropod's power and toughness until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), new ManaCostsImpl("{3}")));
    }
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        this.toughness = new MageInt(5);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
        this.addAbility(new SpellCastControllerTriggeredAbility(new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), filter, true));

    }
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        // {W}: Windreaver gains vigilance until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{W}")));
        // {W}: Windreaver gets +0/+1 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ManaCostsImpl("{W}")));
        // {U}: Switch Windreaver's power and toughness until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), new ManaCostsImpl("{U}")));
        // {U}: Return Windreaver to its owner's hand.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new ManaCostsImpl("{U}")));
    }
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