this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// {1}{R}: Switch each creature's power and toughness until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessAllEffect(Duration.EndOfTurn), new ManaCostsImpl("{1}{R}")));
}