this.toughness = new MageInt(0);
// Defender; reach
this.addAbility(DefenderAbility.getInstance());
this.addAbility(ReachAbility.getInstance());
// Traproot Kami's toughness is equal to the number of Forests on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
}