this.toughness = new MageInt(2);
// Creatures you control have first strike.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
// Creatures your opponents control lose first strike and can't have or gain first strike.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter)));
}