this.subtype.add("Equipment");
// Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AddCardColorAttachedEffect(ObjectColor.WHITE, Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AddCardSubtypeAttachedEffect("Angel", Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
// Equip {4}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4)));
}