this.addAbility(blackAbility);
// As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
SimpleStaticAbility greenAbility;
greenAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.GREEN),
"As long as enchanted creature is green, it gets +1/+1"));
Effect effect = new ConditionalRequirementEffect(new MustBeBlockedByAllAttachedEffect(AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.GREEN));
effect.setText("and all creatures able to block it do so");
greenAbility.addEffect(effect);
this.addAbility(greenAbility);
}