Package mage.abilities.effects.common.combat

Examples of mage.abilities.effects.common.combat.CantBlockCreaturesSourceEffect


        // Intimidate
        this.addAbility(IntimidateAbility.getInstance());

        // Cyclops Tyrant can't block creatures with power 2 or less.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter)));
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Ironclaw Orcs can't block creatures with power 2 or greater.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter)));
    }
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        // Defender
        this.addAbility(DefenderAbility.getInstance());
        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Sunweb can't block creatures with power 2 or less.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter)));
    }
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        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        // Brassclaw Orcs can't block creatures with power 2 or greater.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter)));

    }
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        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByCreaturesSourceEffect(filter, Duration.WhileOnBattlefield));
        ability.addEffect(new CantBlockCreaturesSourceEffect(filter));
        this.addAbility(ability);
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Ironclaw Buzzardiers can't block creatures with power 2 or greater.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter)));
        // {R}: Ironclaw Buzzardiers gains flying until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{R}")));
    }
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