this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Slivers can't be blocked except by Slivers.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByCreaturesAllEffect(filterCreatures, filterBlockedBy, Duration.WhileOnBattlefield)));
}