// Creatures you control have vigilance.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent("Creatures"))));
// Each creature you control can block an additional creature.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAdditionalCreatureAllEffect(1, new FilterControlledCreaturePermanent("Each creature you control"), Duration.WhileOnBattlefield)));
}