this.addAbility(new AttacksEachTurnStaticAbility());
// Enchanted creature gets +2/+2 and attacks each turn if able.
Effect effect = new BoostEnchantedEffect(2,2,Duration.WhileOnBattlefield);
effect.setText("Enchanted creature gets +2/+2");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new AttacksIfAbleAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.AURA);
effect.setText("and attacks each turn if able");
ability.addEffect(effect);
this.addAbility(ability);
}