this.toughness = new MageInt(2);
this.addAbility(FlashAbility.getInstance());
this.addAbility(FlyingAbility.getInstance());
// When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Ability ability = new EntersBattlefieldTriggeredAbility(new RemoveFromCombatTargetEffect());
Target target = new TargetAttackingOrBlockingCreature();
ability.addTarget(target);
this.addAbility(ability);
}