this.toughness = new MageInt(2);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new PutTokenOntoBattlefieldCopySource(), false));
}