this.color.setWhite(true);
this.power = new MageInt(0);
this.toughness = new MageInt(4);
// {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, 1), new TapSourceCost());
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
// Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new UntapSourceEffect(), new PutCountersSourceCost(CounterType.M1M1.createInstance(1))));