this.color.setWhite(true);
// Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step.
this.getSpellAbility().addEffect(new PreventAllDamageByAllEffect(Duration.EndOfTurn, true));
this.getSpellAbility().addEffect(new DoIfClashWonEffect(new PollenLullabyEffect(), true, null));
}