this.expansionSetCode = "RAV";
this.color.setBlue(true);
// Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
this.getSpellAbility().addEffect(new CounterTargetWithReplacementEffect(Zone.HAND));
this.getSpellAbility().addTarget(new TargetSpell());
// Draw a card.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
}