this.power = new MageInt(8);
this.toughness = new MageInt(5);
this.addAbility(new SimpleStaticAbility(Zone.STACK, new CantCounterSourceEffect()));
this.addAbility(HasteAbility.getInstance());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeTargetedSourceEffect(filter, Duration.WhileOnBattlefield)));
}