this.color.setWhite(true);
// Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
this.getSpellAbility().addEffect(new SweepEffect("Plains"));
DynamicValue sweepValue = new SweepNumber("Plains", true);
this.getSpellAbility().addEffect(new BoostTargetEffect(sweepValue, sweepValue, Duration.EndOfTurn));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}