this.toughness = new MageInt(5);
this.addAbility(DefenderAbility.getInstance());
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), MetalcraftCondition.getInstance(), abilityText1);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect1);
Effect effect = new ConditionalAsThoughEffect(new CanAttackAsThoughtItDidntHaveDefenderEffect(Duration.WhileOnBattlefield),
MetalcraftCondition.getInstance());
effect.setText("and can attack as though it didn't have defender");
ability.addEffect(effect);
this.addAbility(ability);
}