this.toughness = new MageInt(2);
// Each creature you control is unblockable as long as defending player controls an artifact land.
Effect effect = new ConditionalRestrictionEffect(
new UnblockableAllEffect(new FilterControlledCreaturePermanent("Creatures you control"), Duration.WhileOnBattlefield),
new DefendingPlayerControlsCondition(filter));
effect.setText("Each creature you control is unblockable as long as defending player controls an artifact land");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}