this.color.setBlack(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Ability ability = new DiesThisOrAnotherCreatureTriggeredAbility(new LoseLifeTargetEffect(1), false);
ability.addEffect(new GainLifeEffect(1));
Target target = new TargetPlayer();
ability.addTarget(target);
this.addAbility(ability);
}