this.color.setWhite(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Ability ability = new BeginningOfCombatTriggeredAbility(Zone.BATTLEFIELD, new BorosBattleshaperEffect(), TargetController.ANY, false, false);
ability.addTarget(new TargetCreaturePermanent(0,1,new FilterCreaturePermanent("creature that attacks or blocks if able"),false));
ability.addTarget(new TargetCreaturePermanent(0,1,new FilterCreaturePermanent("creature that can't attack or block"),false));
this.addAbility(ability);
}