this.color.setGreen(true);
this.subtype.add("Zombie");
this.subtype.add("Leech");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new ActivateOncePerTurnActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.EndOfTurn), new PayLifeCost(2)));
}