return new Rotation(getId());
}
@Override
public void processPacket(EntityPlayer player) {
IRotationProvider tile = this.getTile(player.worldObj, IRotationProvider.class);
if(tile instanceof IRotationProvider) {
tile.setRotation(getInteger());
FMLClientHandler.instance().getClient().theWorld.markBlockForUpdate(getPosX(), getPosY(), getPosZ());
}
}