case GuiIDs.GUI_HUD_Settings:
return new GuiHUDSettings(player, x);
case GuiIDs.GUI_Fluid_Basic_ID:
if(pipe == null || pipe.pipe == null || !((pipe.pipe instanceof PipeFluidBasic))) return null;
return new GuiFluidBasic(player, ((PipeFluidBasic)pipe.pipe).filterInv);
case GuiIDs.GUI_FIREWALL:
if(pipe == null || pipe.pipe == null || !((pipe.pipe instanceof PipeItemsFirewall))) return null;
return new GuiFirewall((PipeItemsFirewall) pipe.pipe, player);