public TileEntity createNewTileEntity(World world, int metadata) {
switch(metadata) {
case SOLDERING_STATION:
return new LogisticsSolderingTileEntity();
case LOGISTICS_POWER_JUNCTION:
return new LogisticsPowerJunctionTileEntity();
case LOGISTICS_SECURITY_STATION:
return new LogisticsSecurityTileEntity();
case LOGISTICS_AUTOCRAFTING_TABLE:
case LOGISTICS_FUZZYCRAFTING_TABLE:
return new LogisticsCraftingTableTileEntity();