@Override
protected void initialize() {
super.initialize();
spawn0weight = new LNumericSetting("Weighting to have NO Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn0weight.tie(ASISSaveFile.GUISettings.SRSPAWN0WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn0weight);
AddSetting(spawn0weight);
spawn1weight = new LNumericSetting("Spawn Weight for 1 Spawn", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn1weight.tie(ASISSaveFile.GUISettings.SRSPAWN1WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn1weight);
AddSetting(spawn1weight);
spawn2weight = new LNumericSetting("Spawn Weight for 2 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn2weight.tie(ASISSaveFile.GUISettings.SRSPAWN2WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn2weight);
AddSetting(spawn2weight);
spawn3weight = new LNumericSetting("Spawn Weight for 3 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn3weight.tie(ASISSaveFile.GUISettings.SRSPAWN3WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn3weight);
AddSetting(spawn3weight);
spawn4weight = new LNumericSetting("Spawn Weight for 4 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn4weight.tie(ASISSaveFile.GUISettings.SRSPAWN4WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn4weight);
AddSetting(spawn4weight);
spawn5weight = new LNumericSetting("Spawn Weight for 5 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn5weight.tie(ASISSaveFile.GUISettings.SRSPAWN5WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn5weight);
AddSetting(spawn5weight);
spawn6weight = new LNumericSetting("Spawn Weight for 6 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn6weight.tie(ASISSaveFile.GUISettings.SRSPAWN6WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn6weight);
AddSetting(spawn6weight);
spawn7weight = new LNumericSetting("Spawn Weight for 7 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn7weight.tie(ASISSaveFile.GUISettings.SRSPAWN7WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn7weight);
AddSetting(spawn7weight);
spawn8weight = new LNumericSetting("Spawn Weight for 8 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn8weight.tie(ASISSaveFile.GUISettings.SRSPAWN8WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn8weight);
AddSetting(spawn8weight);
spawn9weight = new LNumericSetting("Spawn Weight for 9 Spawns", ASIS.settingsFontSmall, ASIS.blue,
0, 1000, 1);
spawn9weight.tie(ASISSaveFile.GUISettings.SRSPAWN9WEIGHT, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn9weight);
AddSetting(spawn9weight);
useInteriorSpawns = new LCheckBox("Use Interior Spawns", ASIS.settingsFontSmall, ASIS.blue);
useInteriorSpawns.tie(ASISSaveFile.GUISettings.SRUSEINTERIORSPAWNS, ASIS.save, SUMGUI.helpPanel, true);
useInteriorSpawns.setOffset(2);
useInteriorSpawns.addShadow();
setPlacement(useInteriorSpawns);
AddSetting(useInteriorSpawns);
firstGroupChance = new LNumericSetting("Chance for Random Spawns", ASIS.settingsFont, ASIS.blue,
0, 1000, 1);
firstGroupChance.tie(ASISSaveFile.GUISettings.SRRANDOMSPAWNCHANCE, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(firstGroupChance);
AddSetting(firstGroupChance);
spawn9weight = new LNumericSetting("Chance for Multiple Groups", ASIS.settingsFont, ASIS.blue,
0, 1000, 1);
spawn9weight.tie(ASISSaveFile.GUISettings.SRMULTIGROUPCHANCE, ASIS.save, SUMGUI.helpPanel, true);
setPlacement(spawn9weight);
AddSetting(spawn9weight);