@Override
protected void initialize() {
super.initialize();
increasedSpawns = new LCheckBox("Increased Spawns", ASIS.settingsFont, ASIS.blue);
increasedSpawns.tie(ASISSaveFile.GUISettings.INCREASEDSPAWNS_ON, ASIS.save, SUMGUI.helpPanel, true);
increasedSpawns.setOffset(2);
increasedSpawns.addShadow();
setPlacement(increasedSpawns);
AddSetting(increasedSpawns);
npcPotions = new LCheckBox("NPC Potions", ASIS.settingsFont, ASIS.blue);
npcPotions.tie(ASISSaveFile.GUISettings.NPCPOTIONS_ON, ASIS.save, SUMGUI.helpPanel, true);
npcPotions.setOffset(2);
npcPotions.addShadow();
setPlacement(npcPotions);
AddSetting(npcPotions);
automaticPerks = new LCheckBox("Automatic Perks", ASIS.settingsFont, ASIS.blue);
automaticPerks.tie(ASISSaveFile.GUISettings.AUTOMATICPERKS_ON, ASIS.save, SUMGUI.helpPanel, true);
automaticPerks.setOffset(2);
automaticPerks.addShadow();
setPlacement(automaticPerks);
AddSetting(automaticPerks);
automaticSpells = new LCheckBox("Automatic Spells", ASIS.settingsFont, ASIS.blue);
automaticSpells.tie(ASISSaveFile.GUISettings.AUTOMATICSPELLS_ON, ASIS.save, SUMGUI.helpPanel, true);
automaticSpells.setOffset(2);
automaticSpells.addShadow();
setPlacement(automaticSpells);
AddSetting(automaticSpells);
customizedAI = new LCheckBox("Customized AI", ASIS.settingsFont, ASIS.blue);
customizedAI.tie(ASISSaveFile.GUISettings.CUSTOMIZEDAI_ON, ASIS.save, SUMGUI.helpPanel, true);
customizedAI.setOffset(2);
customizedAI.addShadow();
setPlacement(customizedAI);
AddSetting(customizedAI);
customizedGMSTs = new LCheckBox("Customized GMST's", ASIS.settingsFont, ASIS.blue);
customizedGMSTs.tie(ASISSaveFile.GUISettings.CUSTOMIZEDGMSTS_ON, ASIS.save, SUMGUI.helpPanel, true);
customizedGMSTs.setOffset(2);
customizedGMSTs.addShadow();
setPlacement(customizedGMSTs);
AddSetting(customizedGMSTs);
spawnRandomizer = new LCheckBox("Spawn Randomizer", ASIS.settingsFont, ASIS.blue);
spawnRandomizer.tie(ASISSaveFile.GUISettings.SPAWNRANDOMIZER_ON, ASIS.save, SUMGUI.helpPanel, true);
spawnRandomizer.setOffset(2);
spawnRandomizer.addShadow();
setPlacement(spawnRandomizer);
AddSetting(spawnRandomizer);