_armors.put(e.getKey(), new L2Armor((ArmorType) e.getValue().type, e.getValue().set));
}
_log.info("ItemTable: Loaded " + _armors.size() + " Armors.");
for(Entry<Integer, Item> e : itemData.entrySet())
{
_etcItems.put(e.getKey(), new L2EtcItem((EtcItemType) e.getValue().type, e.getValue().set));
}
_log.info("ItemTable: Loaded " + _etcItems.size() + " Items.");
new File("log/game/unimplemented_sa.txt").delete();
for(Entry<Integer, Item> e : weaponData.entrySet())
{