player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
if (isAutoAttackable(player)) {
player.sendPacket(makeStatusUpdate(StatusUpdate.CUR_HP, StatusUpdate.MAX_HP));
}
}
player.sendPacket(new ValidateLocation(this), Msg.ActionFail);
return;
}
if (Events.onAction(player, this, shift)) {
player.sendActionFailed();
return;