// The color to display in the select window is White
player.sendPacket(new MyTargetSelected(getObjectId(), 0), makeStatusUpdate(StatusUpdate.CUR_HP, StatusUpdate.MAX_HP));
}
else if(player == owner)
{
player.sendPacket(new PetInfo(this), new PetStatusShow(this), Msg.ActionFail);
}
else if(isAutoAttackable(player))
{
// Player with lvl < 21 can't attack a cursed weapon holder
// And a cursed weapon holder can't attack players with lvl < 21