Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.ExEnchantSkillResult


    }
    if(Rnd.chance(rate))
    {
      activeChar.addExpAndSp(0, -1 * requiredSp, false, false);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new SkillList(activeChar), new ExEnchantSkillResult(1));
      Log.add(activeChar.getName() + "|Successfully enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
      activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.addSkill(skill, true);
    updateSkillShortcuts(activeChar);
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
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      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_became_0_and_enchant_skill_will_be_initialized);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    Log.add(activeChar.getName() + "|Successfully untranes|" + _skillId + "|to+" + _skillLvl + "|---", "enchant_skills");
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, newSkill.getDisplayLevel()), new ExEnchantSkillResult(1), new SkillList(activeChar));
    updateSkillShortcuts(activeChar);
  }
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      sm.addSkillName(_skillId, _skillLvl);
      sm.addNumber(levelPenalty);
      activeChar.sendPacket(sm);
    }
    Log.add(activeChar.getName() + "|Successfully changed route|" + _skillId + "|to+" + _skillLvl + "|" + levelPenalty, "enchant_skills");
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)), new ExEnchantSkillResult(1));
    updateSkillShortcuts(activeChar);
  }
View Full Code Here

    if(Rnd.chance(rate))
    {
      activeChar.addSkill(skill, true);
      activeChar.addExpAndSp(0, -1 * requiredSp, false, false);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
      activeChar.sendPacket(new SkillList(activeChar));
      updateSkillShortcuts(activeChar);
      Log.add(activeChar.getName() + "|Successfully safe enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.Skill_enchant_failed_Current_level_of_enchant_skill_S1_will_remain_unchanged).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to safe enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
  }
View Full Code Here

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Related Classes of l2p.gameserver.serverpackets.ExEnchantSkillResult

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