getPlayerCondition(temp).setDuelState(DuelState.Fighting);
temp.broadcastStatusUpdate();
}
// Send duel Start packets
// TODO: verify: is this done correctly?
ExDuelReady ready = new ExDuelReady(_isPartyDuel ? 1 : 0);
ExDuelStart start = new ExDuelStart(_isPartyDuel ? 1 : 0);
broadcastToTeam(ready, _team1);
broadcastToTeam(ready, _team2);
broadcastToTeam(start, _team1);
broadcastToTeam(start, _team2);