broadcastToTeam(Msg.THE_DUEL_HAS_ENDED_IN_A_TIE, _team2);
break;
}
// Send end duel packet
//TODO: verify: is this done correctly?
ExDuelEnd duelEnd = new ExDuelEnd(_isPartyDuel ? 1 : 0);
broadcastToTeam(duelEnd, _team1);
broadcastToTeam(duelEnd, _team2);
//clean up
_playerConditions.clear();
_playerConditions = null;