Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.ConfirmDlg


      activeChar.sendMessage(new CustomMessage("scripts.commands.voiced.Wedding.NotInFriendlist", activeChar));
      return false;
    }
    ptarget.setEngageRequest(true, activeChar.getObjectId());
    // ptarget.sendMessage("Player "+activeChar.getName()+" wants to engage with you.");
    ptarget.sendPacket(new ConfirmDlg(SystemMessage.S1, 60000, 4).addString("Player " + activeChar.getName() + " asking you to engage. Do you want to start new relationship?"));
    return true;
  }
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    {
      checkNewMail(activeChar);
    }
    if(activeChar.isReviveRequested())
    {
      sendPacket(new ConfirmDlg(SystemMessage.S1_IS_MAKING_AN_ATTEMPT_AT_RESURRECTION_WITH_$S2_EXPERIENCE_POINTS_DO_YOU_WANT_TO_CONTINUE_WITH_THIS_RESURRECTION, 0, 2).addString("Other player").addString("some"));
    }
    if(!first)
    {
      activeChar.updateEffectIcons();
      if(activeChar.getCurrentRegion() != null)
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