Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.ClientSetTime


      catch(Exception E)
      {
      }
    }
    PlayerMessageStack.getInstance().CheckMessages(activeChar);
    sendPacket(new ClientSetTime(), new ExSetCompassZoneCode(activeChar));
    if(Config.MailAllow)
    {
      checkNewMail(activeChar);
    }
    if(activeChar.isReviveRequested())
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      DayNightSpawnManager.getInstance().notifyChangeMode();
      getListenerEngine().firePropertyChanged(PropertyCollection.GameTimeControllerDayNightChange, getInstance(), !_isNight, _isNight);
      for(L2Player player : L2ObjectsStorage.getAllPlayersForIterate())
      {
        player.checkDayNightMessages();
        player.sendPacket(new ClientSetTime());
      }
    }
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Related Classes of l2p.gameserver.serverpackets.ClientSetTime

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