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int clan = clanStatus(); if(clan > 0) { if(clan == 2) { sendPacket(new CharacterDeleteFail(CharacterDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED)); } else if(clan == 1) { sendPacket(new CharacterDeleteFail(CharacterDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER)); } return; } L2GameClient client = getClient(); try