Stat.init();
MMOSocket.getInstance();
LSConnection.getInstance().start();
SelectorThread.setAntiFlood(Config.ANTIFLOOD_ENABLE);
SelectorThread.setAntiFloodSocketsConf(Config.MAX_UNHANDLED_SOCKETS_PER_IP, Config.UNHANDLED_SOCKET_MIN_TTL);
L2GamePacketHandler gph = new L2GamePacketHandler();
SelectorConfig<L2GameClient> sc = new SelectorConfig<L2GameClient>(gph);
sc.setMaxSendPerPass(30);
sc.setSelectorSleepTime(1);
SelectorThread.setGlobalReadLock(Config.PORTS_GAME.length > 1);
_selectorThreads = new SelectorThread[Config.PORTS_GAME.length];