}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
L2SiegeGuardInstance actor = getActor();
if(actor != null && target != null && target.getPlayer() != null)
{
L2Player player = target.getPlayer();
L2Clan clan = player.getClan();
if(clan != null && SiegeManager.getSiege(actor, true) == clan.getSiege() && clan.isDefender())
{
return;
}
Castle castle = actor.getCastle();
if(player.getTerritorySiege() > -1 && castle != null && player.getTerritorySiege() == castle.getId())
{
return;
}
}