damage2 = (int) info.damage;
shld2 = info.shld;
crit2 = info.crit;
}
// Create a new hit task with Medium priority for hit 1 and for hit 2 with a higher delay
ThreadPoolManager.getInstance().scheduleAi(new HitTask(this, target, damage1, crit1, miss1, attack._soulshot, shld1, true, false), sAtk / 2, isPlayable());
ThreadPoolManager.getInstance().scheduleAi(new HitTask(this, target, damage2, crit2, miss2, attack._soulshot, shld2, false, true), sAtk, isPlayable());
attack.addHit(target, damage1, miss1, crit1, shld1);
attack.addHit(target, damage2, miss2, crit2, shld2);
}