continue;
}
L2Player player_target = (L2Player) target;
for(L2NpcInstance npc : L2World.getAroundNpc(activeChar, getSkillRadius(), 200))
{
HateInfo hateInfo = playable.getHateList().get(npc);
if(hateInfo == null || hateInfo.hate <= 0)
{
continue;
}
player_target.addDamageHate(npc, 0, hateInfo.hate + 100);