Package l2p.gameserver.loginservercon

Examples of l2p.gameserver.loginservercon.SessionKey


  }

  @Override
  public void runImpl()
  {
    SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
    final L2GameClient client = getClient();
    client.setSessionId(key);
    client.setLoginName(_loginName);
    if(Config.GG_CHECK)
    {
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    super(con);
    if(!offline)
    {
      _state = GameClientState.CONNECTED;
      _connection = con;
      _sessionId = new SessionKey(-1, -1, -1, -1);
      _crypt = new GameCrypt();
      if(Config.LOG_CLIENT_PACKETS || Config.LOG_SERVER_PACKETS)
      {
        pktLogger = new PacketLogger(this, Config.PACKETLOGGER_FLUSH_SIZE);
        if(Config.PACKETLOGGER_IPS != null)
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      {
        client.closeNow(true);
        log.warning("PlayerAuthResponse: empty accname for " + client);
        return;
      }
      SessionKey key = client.getSessionId();
      if(authed)
      {
        if(getLoginServer().isLicenseShown())
        {
          authed = key.playOkID1 == playOkId1 && key.playOkID2 == playOkId2 && key.loginOkID1 == loginOkId1 && key.loginOkID2 == loginOkId2;
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