Package koth.game

Examples of koth.game.Action


                            else if (x >= p.x + s + b - s * 0.5f && x <= p.x + 2 * s + b - s * 0.5f)
                                stance = Stance.Scissors;
                        }
                        if (stance != null) {
                            if (stance != pawn.getStance())
                                action = new Action(pawn, stance);
                            waiting = false;
                            lock.notifyAll();
                            return;
                        }
                        // Check if turn was skipped
                        if (0 == 1) { // TODO button to skip turn
                            pawn = null;
                            waiting = false;
                            lock.notifyAll();
                            return;
                        }
                        // Check if a destination was chosen
                        Point.Float t = renderer.unproject(x, y, 0);
                        t.x -= pawn.getLocation().getX();
                        t.y -= pawn.getLocation().getY();
                        if (t.x * t.x + t.y * t.y < 0.2f)
                            break;
                        Move move;
                        if (Math.abs(t.x) > Math.abs(t.y))
                            move = t.x >= 0 ? Move.East : Move.West;
                        else
                            move = t.y >= 0 ? Move.North : Move.South;
                        action = new Action(pawn, move);
                        waiting = false;
                        lock.notifyAll();
                        pawn = null;
                    }
                }
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Related Classes of koth.game.Action

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