scene.addBody(rightthigh);
scene.addBody(righttaiba);
// put gravity on limbs
scene.addForce( new GravityForce(head));
scene.addForce( new GravityForce(torso1));
scene.addForce( new GravityForce(torso2));
scene.addForce( new GravityForce(torso3));
scene.addForce( new GravityForce(upleftarm));
scene.addForce( new GravityForce(lowerleftarm));
scene.addForce( new GravityForce(uprightarm));
scene.addForce( new GravityForce(lowerrightarm));
scene.addForce( new GravityForce(leftthigh));
scene.addForce( new GravityForce(lefttaiba));
scene.addForce( new GravityForce(rightthigh));
scene.addForce( new GravityForce(righttaiba));
// handle drawing
Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
rendering.drawMe(headgeometry);