Package jinngine.geometry

Examples of jinngine.geometry.Geometry


    Body right = new Body( "right", new Box(20,200,200));   
    right.setPosition(new Vector3(10,0,0));
    right.setFixed(true);
   
    // head
    Geometry headgeometry = new Box(1,1,1);
    Body head = new Body( "head", headgeometry );
    head.setPosition(new Vector3(-5,-9.5,-25));

    // torso1
    Geometry torso1geometry = new Box(1.7,1,1.7);
    Body torso1 = new Body( "torso1", torso1geometry );
    torso1.setPosition(new Vector3(-5,-11,-25));

    Constraint neck = new UniversalJoint(head,torso1,new Vector3(-5,-10,-25), new Vector3(0,0,1), new Vector3(1,0,0));
    scene.addConstraint(neck);

    // torso2
    Geometry torso2geometry = new Box(1.5,1,1.5);
    Body torso2 = new Body( "torso2", torso2geometry );
    torso2.setPosition(new Vector3(-5,-12.5,-25));

    UniversalJoint spine = new UniversalJoint(torso1,torso2,new Vector3(-5,-12,-25), new Vector3(0,0,1), new Vector3(1,0,0));
    spine.getFirstAxisControler().setLimits(-0.2, 0.2);
    spine.getSecondAxisControler().setLimits(-0.2, 0.2);
    scene.addConstraint(spine);

    // torso3
    Geometry torso3geometry = new Box(1.2,1,1.2);
    Body torso3 = new Body( "torso3", torso3geometry );
    torso3.setPosition(new Vector3(-5,-14,-25));

    UniversalJoint spine2 = new UniversalJoint(torso2,torso3,new Vector3(-5,-13,-25), new Vector3(0,0,1), new Vector3(1,0,0));
    spine2.getFirstAxisControler().setLimits(-0.2, 0.2);
    spine2.getSecondAxisControler().setLimits(-0.2, 0.2);
    scene.addConstraint(spine2);

    // upper left arm
    Geometry upleftarmgeometry = new Box(0.5,2,0.5);
    Body upleftarm = new Body( "upleftarm", upleftarmgeometry );
    upleftarm.setPosition(new Vector3(-3.5,-12,-25));
   
    UniversalJoint leftshoulder = new UniversalJoint(torso1,upleftarm, new Vector3(-3.5,-11,-25), new Vector3(0,0,1), new Vector3(0,1,0));
    leftshoulder.getFirstAxisControler().setLimits(-0.5, 0.5);
    leftshoulder.getSecondAxisControler().setLimits(-0.5, 0.5);
    leftshoulder.getFirstAxisControler().setFrictionMagnitude(0.01);
    leftshoulder.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(leftshoulder);

    // upper right arm
    Geometry uprightarmgeometry = new Box(0.5,2,0.5);
    Body uprightarm = new Body( "uprightarm", uprightarmgeometry );
    uprightarm.setPosition(new Vector3(-6.5,-12,-25));
   
    UniversalJoint rightshoulder = new UniversalJoint(torso1,uprightarm, new Vector3(-6.5,-11,-25), new Vector3(0,0,1), new Vector3(0,1,0));
    rightshoulder.getFirstAxisControler().setLimits(-1.5, 1.5);
    rightshoulder.getSecondAxisControler().setLimits(-1.5, 1.5);
    rightshoulder.getFirstAxisControler().setFrictionMagnitude(0.01);
    rightshoulder.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(rightshoulder);
   
    // lower left arm
    Geometry lowerleftarmgeometry = new Box(0.5,1.5,0.5);
    Body lowerleftarm = new Body( "lowerleftarm", lowerleftarmgeometry );
    lowerleftarm.setPosition(new Vector3(-3.5,-14,-25));
   
    UniversalJoint leftelbow = new UniversalJoint(upleftarm, lowerleftarm, new Vector3(-3.5,-13.25,-25), new Vector3(1,0,0), new Vector3(0,1,0));
    leftelbow.getFirstAxisControler().setLimits(-0.0, 0.0);
    leftelbow.getSecondAxisControler().setLimits(-1.5, 1.5);
    leftelbow.getFirstAxisControler().setFrictionMagnitude(0.01);
    leftelbow.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(leftelbow);

    // lower right arm
    Geometry lowerrightarmgeometry = new Box(0.5,1.5,0.5);
    Body lowerrightarm = new Body( "lowerrightarm", lowerrightarmgeometry );
    lowerrightarm.setPosition(new Vector3(-6.5,-14,-25));
   
    UniversalJoint rightelbow = new UniversalJoint(uprightarm, lowerrightarm, new Vector3(-6.5,-13.25,-25), new Vector3(1,0,0), new Vector3(0,1,0));
    rightelbow.getFirstAxisControler().setLimits(-0.0, 0.0);
    rightelbow.getSecondAxisControler().setLimits(-1.5, 1.5);
    rightelbow.getFirstAxisControler().setFrictionMagnitude(0.01);
    rightelbow.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(rightelbow);

    // left thigh
    Geometry leftthighgeometry = new Box(0.5,1.5,0.5);
    Body leftthigh = new Body( "leftthigh", leftthighgeometry );
    leftthigh.setPosition(new Vector3(-5.5,-15.5,-25));

    UniversalJoint lefthip = new UniversalJoint(torso3, leftthigh, new Vector3(-5.5,-14,-25), new Vector3(1,0,0), new Vector3(0,0,1));
    lefthip.getFirstAxisControler().setLimits(-0.5, 0.5);
    lefthip.getSecondAxisControler().setLimits(-0.5, 0.5);
    lefthip.getFirstAxisControler().setFrictionMagnitude(0.01);
    lefthip.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(lefthip);

    // left taiba
    Geometry lefttaibageometry = new Box(0.5,1.5,0.5);
    Body lefttaiba = new Body( "lefttaiba", lefttaibageometry );
    lefttaiba.setPosition(new Vector3(-5.5,-17.5,-25));

    UniversalJoint lefttknee = new UniversalJoint(leftthigh, lefttaiba, new Vector3(-5.5,-16,-25), new Vector3(1,0,0), new Vector3(0,0,1));
    lefttknee.getFirstAxisControler().setLimits(-0.5, 0.5);
    lefttknee.getSecondAxisControler().setLimits(0, 0);
    lefttknee.getFirstAxisControler().setFrictionMagnitude(0.01);
    lefttknee.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(lefttknee);

   
    // right thigh
    Geometry rightthighgeometry = new Box(0.5,1.5,0.5);
    Body rightthigh = new Body( "rightthigh", rightthighgeometry );
    rightthigh.setPosition(new Vector3(-4.0,-15.5,-25));

    UniversalJoint righthip = new UniversalJoint(torso3, rightthigh, new Vector3(-4.0,-14,-25), new Vector3(1,0,0), new Vector3(0,0,1));
    righthip.getFirstAxisControler().setLimits(-0.5, 0.5);
    righthip.getSecondAxisControler().setLimits(-0.5, 0.5);
    righthip.getFirstAxisControler().setFrictionMagnitude(0.01);
    righthip.getSecondAxisControler().setFrictionMagnitude(0.01);
    scene.addConstraint(righthip);

    // right taiba
    Geometry righttaibageometry = new Box(0.5,1.5,0.5);
    Body righttaiba = new Body( "righttaiba", righttaibageometry );
    righttaiba.setPosition(new Vector3(-4.0,-17.5,-25));

    UniversalJoint righttknee = new UniversalJoint(rightthigh, righttaiba, new Vector3(-4.0,-16,-25), new Vector3(1,0,0), new Vector3(0,0,1));
    righttknee.getFirstAxisControler().setLimits(-0.5, 0.5);
View Full Code Here


      Body bi = bodies.next();

      // only shoot at non-fixed bodies
      if ( !bi.isFixed()) {
        Iterator<Geometry> geometries = bi.getGeometries();
        Geometry gi = geometries.next();

        // if geometry is usable
        if ( gi instanceof SupportMap3) {

          RayCast raycast = new RayCast();
View Full Code Here

    leavingPairs.addAll(existingPairs);

//    O(N^2) broad-phase collision detection
    int size = geometries.size();
    for ( int i=0; i<size; i++) {
      Geometry c1 = geometries.get(i);
      for (int j=i+1; j<size; j++ ) {
        Geometry c2 = geometries.get(j);
        if (c1 != c2 ) {
          if ( overlap(c1,c2)  ) {
            Pair<Geometry> pair = new Pair<Geometry>(c1,c2);
           
            //if we discover a new pair, report it and add to table
View Full Code Here

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Related Classes of jinngine.geometry.Geometry

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