List<Ball> aB = g.getBalls();
int nb = Ball.NB_MAX_BALLS - aB.size();
double bX = aB.get(0).getCenterX();
double bY = aB.get(0).getCenterY();
for (int i = 0; i < nb; i++) {
Ball b = new Ball(bX, bY);
Point2D sB = b.getSpeed();
Point2D speed = new Point2D.Double(bla[i][0]*sB.getY(),bla[i][1]*sB.getX());
b.setSpeed(speed);
g.addBall(b);
}
g.getPlayer().removeStuckBonus();
g.unstuckBalls();
}