A
Soundbank
contains a set of
Instruments
that can be loaded into a
Synthesizer
. Note that a Java Sound
Soundbank
is different from a MIDI bank. MIDI permits up to 16383 banks, each containing up to 128 instruments (also sometimes called programs, patches, or timbres). However, a
Soundbank
can contain 16383 times 128 instruments, because the instruments within a
Soundbank
are indexed by both a MIDI program number and a MIDI bank number (via a
Patch
object). Thus, a
Soundbank
can be thought of as a collection of MIDI banks.
Soundbank
includes methods that return String
objects containing the sound bank's name, manufacturer, version number, and description. The precise content and format of these strings is left to the implementor.
Different synthesizers use a variety of synthesis techniques. A common one is wavetable synthesis, in which a segment of recorded sound is played back, often with looping and pitch change. The Downloadable Sound (DLS) format uses segments of recorded sound, as does the Headspace Engine. Soundbanks
and Instruments
that are based on wavetable synthesis (or other uses of stored sound recordings) should typically implement the getResources()
method to provide access to these recorded segments. This is optional, however; the method can return an zero-length array if the synthesis technique doesn't use sampled sound (FM synthesis and physical modeling are examples of such techniques), or if it does but the implementor chooses not to make the samples accessible.
@see Synthesizer#getDefaultSoundbank
@see Synthesizer#isSoundbankSupported
@see Synthesizer#loadInstruments(Soundbank,Patch[])
@see Patch
@see Instrument
@see SoundbankResource
@author David Rivas
@author Kara Kytle