// gl.glBindTexture(GL.GL_TEXTURE_2D,
// panel.getGraphicsAdapter().getTextures()[2]);
gl.glPushMatrix();
gl.glColor3f(0.0f, 0.8f, 0.2f);
GLUquadric qobj0 = glu.gluNewQuadric();
gl.glTranslated(spinningCameraX, spinningCameraY, spinningCameraZ);
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
glu.gluQuadricDrawStyle(qobj0, GLU.GLU_LINE);
glu.gluQuadricNormals(qobj0, GLU.GLU_SMOOTH);
glu.gluSphere(qobj0, 0.3d, 8, 8);
glu.gluDeleteQuadric(qobj0);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glColor3f(0.8f, 0.2f, 0.0f);
GLUquadric qobj1 = glu.gluNewQuadric();
gl.glTranslated(x, y, z);
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
glu.gluQuadricDrawStyle(qobj1, GLU.GLU_LINE);
glu.gluQuadricNormals(qobj1, GLU.GLU_SMOOTH);
glu.gluSphere(qobj1, 0.3d, 8, 8);