new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(-1.732f, -0.8f, -1)),
new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(0, -0.8f, 1)),
new AmbientLight(new Color3f(0.2f, 0.2f, 0.2f))};
for (Light light : lights) {
light.setInfluencingBounds(new BoundingSphere(new Point3d(0, 0, 0), 100));
}
return lights;
}