// goals
for (int i = 0; i < 5; i++)
addEntity(new GoalEntity(this, rnd.nextInt(width), rnd
.nextInt(height), i + 1), i * 300);
addEntity( new ProximityMine(this, width/2, 50));
// addEntity( new ProximityMine(this, width/2, 50));
playerStart = new PlayerStart(this, 100, 100);
addEntity(playerStart);
// playerStart.createNewPlayer();