.nextInt(height), i + 1), i * 300);
addEntity( new ProximityMine(this, width/2, 50));
// addEntity( new ProximityMine(this, width/2, 50));
playerStart = new PlayerStart(this, 100, 100);
addEntity(playerStart);
// playerStart.createNewPlayer();
// for (int i = 0; i < 20; i++)
// addEntity(new PlayerEntity(this));